![]() Only pump-action shotguns such as the Phobos VX86 or TAS-16 Blackjack contain enough pellets per shot to deal over 1000 damage in a single trigger pull. This gives the weapon a maximum potential damage of 600 per shot, assuming all pellets connect, which can scale down for each pellet missed, down to 100 if only a single pellet hits the target. The Mauler S6, for instance, deals 100 damage per pellet, and fires 6 pellets. Each pellet deals identical damage, even if more than one hit the target. The theoretical damage of a shotgun is based on two factors the gun's damage, and the number of pellets it fires. Instead, shotguns are loaded with buckshot, scattering several pellets randomly to deal maximum damage at the cost of accuracy. Unlike other weapon classes, shotguns do not fire a single bullet when shot. Veteran soldiers may also have the privilege of earning the option to select a shotgun in their secondary weapon slot as an Engineer. Three flavours of shotguns are available to those perusing the market typical semi-automatic shotguns, like the FA1 Barrage, offer a balanced pallet of stats, large capacity semi-automatic shotguns, such as the NC12 Sweeper, offer a larger magazine in exchange for even less range, fully-automatic shotguns, including the Pandora VX25, trade-in all their other stats for raw damage-per-second, and the two types of pump-action shotgun, represented by options like the TAS-16 Blackjack and GD-66 Claw, deal brute damage in exchange for painfully slow firerates. Instead, they offer varying amounts of damage output, different levels of difficulty to use, and ranging magazine sizes. Shotguns have a unique pellet spread mechanic that combines with typical cones-of-fire to restrict their range, and the variety of shotguns do little to combat this weakness. Though their range, in contrast, barely extends past spitting distance, their damage when they do get in range is hard to parallel. No Freedom of Information on a private company.Doubt you will win a court order to release them either.Shotguns are the ultimate expression of close-range power on Auraxis, delivering extreme damage straight into enemies unfortunate enough to end up on the wrong end of the barrel. (FNMI tried to challenge the "M4 Addendum" in court but was shot down.) This was tolerable when the Army was mainly issuing M16A2 rifles, but it has become a bit of a pain now that they are transitioning more to the M4. This is why FNMI and others cannot legally produce M4 Carbines for the US Military. In order to save second-source production on the M16 and its accessories, and to prevent a $43.5-70 million lawsuit, the Government effectively gave up any second-source production rights to the M4 Carbine until 2010. ![]() The Government’s intent is to pursue future competition in production." Specifically, the minimum requirements for Government Purpose Limited Rights to enable future competitive procurements. "The Contractor’s position on data rights. Heres a little blurb:Any 5.56mm MWS proposal must include: Bushmaster got a couple A2 contracts that way. Miltary got smart after below little deal, If not allowed to have other contractors build rifles (after a reasonable amount of time of course) than No initial contract.ĬOLT SUED THE US GOVERNMENT.AND WON because the Navy (I believe ) released the TDP (Technical Data Package.Blueprints and specifications for the M4)Ī 40 year old basic design. Or design your own from scratch, its not easy. Most Gunmakers have nondisclosure agreements to subcontractors, so if you want blueprints you have to reverse engineer them. Some may exist for defunct Companies, where someone BOUGHT the Blueprints, tooling, parts, etc. I don't know of ANY factory blueprints released for firearms (OTHER THAN MILITARY CONTRACTS). The factories had to PAY someone to design the firearm.PAY someone to draw the blueprints, PAY someone to build all the Special tooling(Almost all of the tooling will be special). The reason you don't see blueprints for many factory produced firearms is.
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